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The legend of zelda wind waker randomizer player models
The legend of zelda wind waker randomizer player models




the legend of zelda wind waker randomizer player models the legend of zelda wind waker randomizer player models

The center room contains a pile of boxes with some green rupees, while the last room contains a chest with a Triforce Chart. The gold geometry near the center of the image marks Room19's outer boundary.Īnother mini-dungeon in which you battle various enemies.

the legend of zelda wind waker randomizer player models

Room19 is to the left, and Room18 is to the right. In the event that this is true, it is very likely that this room's actors were nixed in order to prevent anything (events or otherwise) from interfering with Room19's new passive purpose as a redirect. Since Room18 has that jut into Room19, the player would never see Room19. Thus, when the player would open the boss door and Link would go inside, Room19 would be loaded, and the warp to the boss room would be triggered. Instead, the developers set the floor collision near the entrance of Room19 to start a warp, and set that warp to the final's boss room. It could be that during the Tower's refurbishment, the hard-coded exit to Gohdan's room in the dungeon's global actor file hadn't been implemented yet. Room18's access to the boss room juts into Room19 while the doors in both maps are otherwise lined up perfectly. The reason for this exit existing, as well as the lack of objects in the room, has a possible explanation when one looks at the position of Room18, the outdoor hall just before the Tower's final boss room, and Room19. If Link walks towards the doorway, the screen fades out and Link enters the final version's boss chamber. Most likely, it was a very early boss room, or at least was the room that preceded Room20, the early bell tower. If Link looks up, there is a hole in the ceiling right above the middle of the room there was probably a warp that led out of the room. Because of this lack of objects, it's anyone's guess as to what this room was for. dzr file is almost empty - it doesn't even contain a spawn point for Link, which is why this room isn't accessible in-game. This spacious room, Room19.arc, is an enigma. Two regular statues can also be found here. Room15.arc has no pit, and uses two Beamos instead. Stepping off the switch also immediately deactivates the bridge. This switch doesn't seem to be set correctly, however, as stepping on it freezes Link in whatever animation he's in he can still be controlled, however, and reverts to normal when taken off the switch. Room12.arc has a small pit, which can be crossed by a light bridge spawned by stepping on a switch. This motif is present in all of the unused rooms here. Room12.arc and Room15.arc, respectively, are corridors with an interesting motif different from the one seen in the final Tower of the Gods.






The legend of zelda wind waker randomizer player models